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Old Aug 05, 2008, 03:41 PM // 15:41   #1
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Default A/P Promise Sin returns

Spear of Lightning
Blazing Spear
Finish Him
Pain Inverter
Assassins Promise
I am the strongest *
Way of the Master
optional **

Attributes:

Deadly Arts : 13
Critical Strikes: 10
Spear Mastery: 10

weapons:

spear:
15^50
double adrenalin on hit

shield: -5 damage 20%
+30 hp


The goal of this build is to utilize the broken pve skills such as pain inverter and finish him and "spam" them on enemies to kill them as fast as possible. Assassins Promise is the key to this build as it gets rid of the recharge of these broken skills making them even more deadly than before. By Casting Pain Inverter, Assassins Promise, then Finish Him in that order you are almost always given an instant kill, especially on high damage output enemies.

I've chosen the spear as the 2ndary source of damage for several reasons. The first being that it is ranged so it goes very well with an assassin since people often complain about their lower armor. The 2nd reason is that it has a high damage output much like a sin so big damage that a sin normally has isn't lost. Finally it combines very well with critical strikes giving it some good combo potential.

* I am the strongest is used because it combos very well with the spear attacks, allowing more damage to 1 source makes the quick kill easier to trigger during Assassins Promise's duration. As good as it is with this build it can also be considered an optional skill and be replaced with I am unstoppable in heavy knock down areas or with Ebon Vanguard Assassin Support in charr heavy areas. Ebon Vanguard works especially good in vanguishing in charr areas and with the charrs high damage output and pain inverters quick kills, its not uncommon to see 3-5+ vanguard sins running around after a battle.

**optional: res sig
signet of return
critical eye (for even more energy/critical hits)
critical agility (increased attack speed/more armor)
critical defense (increased defense)

http://www.youtube.com/watch?v=9OK9__hofi0

the link above is a video of me running this build in domain of anguish, fissure of woe, and the underworld! Along with some hard mode missions like gates of madness and hells precicipe. Due to the high damage output of elite dungeons and elite areas this build excels in the above mentioned zones, and works even better in hard mode.

SINCE THIS IS A PVE BUILD IT WILL OFTEN GET COMPARED TO OTHER MORE COOKIE CUTTER BUILDS LIKE MOBIUS. PLEASE NOTE THIS IS USED FOR FARMING ELITE AREAS LIKE DOMAIN OF ANGUISH WHERE MOBIUS MIGHT NOT BE A GOOD OPTION. ENJOY.

*ps: no flamming allowed. if you have constructive criticism go ahead. if you cuss, are rude, or w/e you will be reported to the mods.

**note: assassins promise has been around for a while, and i'm not taking credit for the idea, I'm taking credit for this version as an A/P running it in elite areas. Other professions can use it as well say as a E/A (promise nuker), or a Mes/A (hex degen) Also a sin can use deadly arts if they don't want to go spear or risk using physical attacks but to instead want to play it more like a caster.
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Old Aug 05, 2008, 03:53 PM // 15:53   #2
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Looks fun, I might give it a try. I love AP--the most versatile elite in the game.
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Old Aug 05, 2008, 03:55 PM // 15:55   #3
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Quote:
Originally Posted by Martin Firestorm
Looks fun, I might give it a try. I love AP--the most versatile elite in the game.
/agree, and the fun thing is, now it's being used on a sin primary :O. This looks like fun though, givin my sin a spear/shield to play around with XD.
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Old Aug 05, 2008, 04:35 PM // 16:35   #4
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Anytime I see a ranged assassin build I go YAY.

gotta give this a try. I love keeping low armor away from the front lol.
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Old Aug 05, 2008, 04:39 PM // 16:39   #5
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I would say right off the top of my head [swift javelin] > [blazing spear] as it has better synergiies with AP (recharges it fast). More DPS that way i would think.
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Old Aug 05, 2008, 04:43 PM // 16:43   #6
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with [way of the master] isn't it better to have a 15^enchant?
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Old Aug 05, 2008, 04:58 PM // 16:58   #7
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Quote:
Originally Posted by RavagerOfDreams
I would say right off the top of my head [swift javelin] > [blazing spear] as it has better synergiies with AP (recharges it fast). More DPS that way i would think.
Maybe the concern is another energy based skill getting on the bar, even with AP's energy gain.
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Old Aug 05, 2008, 05:15 PM // 17:15   #8
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Quote:
ooks fun, I might give it a try. I love AP--the most versatile elite in the game.
thanks, hope you enjoy it.

Quote:
Anytime I see a ranged assassin build I go YAY.

gotta give this a try. I love keeping low armor away from the front lol.
thanks again


Quote:
Nightfall Swift Javelin

Spear Attack. If this attack hits, you deal +5..17..21 damage. If you are under the effects of an Enchantment, this spear flies twice as fast and cannot be blocked. (Attrib: Spear Mastery)



Spear Attack. If this attack hits, it deals +5..21..26 damage and sets target foe on Fire for 1..3..3 seconds. (Attrib: Spear Mastery)


as it has better synergiies with AP (recharges it fast). More DPS that way i would think.
good tip. personally i like blazing spear b/c adreline helps with the energy issues, but if it works for you and u like it more power to you, thanks for the advice.


Quote:
isn't it better to have a 15^enchant?
that lasts 60 seconds... if you need that enchant to last longer sure... but if u use critical agility as your optional then no reason not to.
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Old Aug 05, 2008, 05:29 PM // 17:29   #9
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Quote:
Originally Posted by Martin Firestorm
Maybe the concern is another energy based skill getting on the bar, even with AP's energy gain.
its 5 energy and you'll likely hit critical meaning its only 3
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Old Aug 05, 2008, 05:48 PM // 17:48   #10
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Quote:
Originally Posted by RavagerOfDreams
its 5 energy and you'll likely hit critical meaning its only 3
He should have his critical strikes specced to 13 as there is no point in running past breakpoints. If he doesn't have 13 then he should drop it down to 8 critical strikes imo.


edit: Didn't moko lock one of these threads like a few hours ago?

Last edited by Bowstring Badass; Aug 05, 2008 at 05:54 PM // 17:54..
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Old Aug 05, 2008, 05:52 PM // 17:52   #11
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Build looks fun. GJ Ninja.

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Old Aug 05, 2008, 06:07 PM // 18:07   #12
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Quote:
edit: Didn't moko lock one of these threads like a few hours ago?
yes, earlier today, but that was b/c people were flaming and several of them got warned or banned for it. and he told me i could reopen the thread if i wanted so i did.

Quote:
Build looks fun. GJ Ninja.
thanks.
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Old Aug 05, 2008, 06:13 PM // 18:13   #13
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I am skeptical of your build's power based on your video being of you in a team with Ursanz.

Looks like a fun build for general PvE though. Would be a nice change of pace every now and then instead of daggers.
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Old Aug 05, 2008, 06:47 PM // 18:47   #14
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Too bad Spearsins can't take [[Save Yourselves]. But it looks abusive enough to work well, I'll give it a shot for larfs

gl
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Old Aug 05, 2008, 08:20 PM // 20:20   #15
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Pain inverter and AP are an obvious combination, many ppl vanquishing with discord use it. I think the secondary is flexible, a dagger sin or crit scythe would have similar or greater damage output. The only advantage is range, for vanquishing i would go with scythe anyday for the aoe over a spear. You can tank with crit defense have better crowd control.
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Old Aug 05, 2008, 09:11 PM // 21:11   #16
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Quote:
I am skeptical of your build's power based on your video being of you in a team with Ursanz.

Looks like a fun build for general PvE though. Would be a nice change of pace every now and then instead of daggers.
not all the zones were with ursans, just the doa ones. there might have been an ursan or 2 in the fow or uw but it wasn't an ursan group. Also people run IMBAGON aka Paragod in doa too with an ursan team, just like that para adds defense to a solid ursan team, this adds attack to a solid ursan team and no one questions an inbagon's power. And if you watch the video closely there are times when it hits a target nicely by itself, even if the ursans aren't attacking that target.

Quote:
Looks good what is your ursan and asuran rank>
I'm assuming you mean Norn rank... ursan is a skill under the norn rank, it itself isn't a rank....lol , just messing with you.

10 norn, 10 asuran. while still effective at lower ranks keep in mind it will only grow in power at higher ranks.

Quote:
Too bad Spearsins can't take "Save Yourselves!" (Kurzick)
But it looks abusive enough to work well, I'll give it a shot for larfs

gl
yes to bad. SY is great, and I run it on my para. Maybe if you are lucky you could run this in fow and grab a friend or guildie and have them run SY on their p/w or warrior.

Quote:
Pain inverter and AP are an obvious combination, many ppl vanquishing with discord use it. I think the secondary is flexible, a dagger sin or crit scythe would have similar or greater damage output. The only advantage is range, for vanquishing i would go with scythe anyday for the aoe over a spear. You can tank with crit defense have better crowd control.
Yes its obvious to some, but not to all, you would be surprised how many people don't know AP recharges pve only skills, or that you can have multiple ebon vanguard assassin support summons running around.

Yes it is versatile, which makes the center of this build, Assassins Promise, and the pve only skills. While In the video i'm concentrating more on elite areas, but it can vanguish and do hm missions too. But if you are vanguishing by yourself and you find an a/d build more effective for aoe, feel free to use that as well.
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Old Aug 05, 2008, 09:20 PM // 21:20   #17
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Quote:
Originally Posted by N1ghtstalker
with [way of the master] isn't it better to have a 15^enchant?
Quote:
Originally Posted by X Ninja Sasuke X
that lasts 60 seconds... if you need that enchant to last longer sure...
15^enchant means +15% damage (while enchanted), and doesn't effect the duration of the enchantments.

Fun build, though. Moloch did this exact samething with a necro (see this build)

The build is weaker in areas with hex removal, because if you arn't careful your AP will be ripped off and you arn't that useful for a bit, which could be bad (hex removers are usually monks, which are usually the ones that you'd need the extra damage for).

Although it's a good build, in an ursan team (which is the most popular Elite Area team) I'd still prefer another Ursan to this, soaking up damage with everyone else, get a Knocklock chain going, and making a pretty wall for your monks. The build works well, and looks a lot more fun, but Ursan works so well with other ursans that it's usually a waste to run much else (save, perhaps, an Imbagon for harder areas (Nothing says 'lulpve' like +200 health and +20 AL from Ursan, AND +100 AL (SY!) and an extra 35% Damage Reduction from TNtF))

Fun? Yes
Works? Yes
Best Choice? Not Really
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Old Aug 05, 2008, 09:33 PM // 21:33   #18
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Quote:
15^enchant means +15% damage (while enchanted), and doesn't effect the duration of the enchantments.
thanks for clarifying.

Quote:
The build is weaker in areas with hex removal, because if you arn't careful your AP will be ripped off and you arn't that useful for a bit, which could be bad (hex removers are usually monks, which are usually the ones that you'd need the extra damage for).
hex removal hurts all hex builds. one could say the same thing about a curse necro or an illusion mesmer. if they have hex removal you might want to consider bringing a cover hex, or as an a/p you could use Spear Swipe as your optional skill and give them a daze condition.

Quote:
Although it's a good build, in an ursan team (which is the most popular Elite Area team) I'd still prefer another Ursan to this, soaking up damage with everyone else, get a Knocklock chain going, and making a pretty wall for your monks. The build works well, and looks a lot more fun, but Ursan works so well with other ursans that it's usually a waste to run much else (save, perhaps, an Imbagon for harder areas (Nothing says 'lulpve' like +200 health and +20 AL from Ursan, AND +100 AL (SY!) and an extra 35% Damage Reduction from TNtF))
I understand your reasoning for wanting another ursan. yes getting a knockdown chain going is nice and yes building a wall works good. But as you stated it is possible to swap out 1 ursan for an Imbagon para, so technically you can still have a good kd chain and make walls with 1 less ursan in the group.

If it helps logically you could look at this as kind of the opposite of Imbagon... while that adds a ton of defense this adds a ton of offense (which in a way is extra defense b/c you are killing so fast you have less things to hurt you)

Quote:
Fun? Yes
Works? Yes
Best Choice? Not Really
I'm glad you think its fun (kind of the point of playing games) and I'm glad you see that it works. As far as best choice, thats an opinion, opinions can't be proven right or wrong. But the substance in question can be tested, and who knows, after given time and maybe testing with different variations this might become the new imbagon or something even better.
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Old Aug 05, 2008, 09:47 PM // 21:47   #19
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Quote:
Originally Posted by X Ninja Sasuke X
I'm glad you think its fun (kind of the point of playing games) and I'm glad you see that it works. As far as best choice, thats an opinion, opinions can't be proven right or wrong. But the substance in question can be tested, and who knows, after given time and maybe testing with different variations this might become the new imbagon or something even better.
Well, you could always add up what a particular build adds to the team, then compare it to the assets of another. For example:
Quote:
Originally Posted by uzumaki
The only advantage is range, for vanquishing i would go with scythe anyday for the aoe over a spear.
This is a good point. I would say Scythesins are, in the area of straight DPS, better than Spearsins, and that goes for your build as well.
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Old Aug 05, 2008, 09:51 PM // 21:51   #20
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Quote:
Originally Posted by X Ninja Sasuke X


I'm glad you think its fun (kind of the point of playing games) and I'm glad you see that it works. As far as best choice, thats an opinion, opinions can't be proven right or wrong. But the substance in question can be tested, and who knows, after given time and maybe testing with different variations this might become the new imbagon or something even better.
Your build will never become the new imbagon simply b/c they are designed to do two completely different things ^__________^
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